I'll continue to add to this list, but hopefully this gives you a bit of an idea of why VoidSpace and EVE don't really share the same space (no pun intended). There are no predefined "jobs" but lots of "needs" that continue to expand indefinitely as a player society expands technologically. Everything in the game has a natural value, just like the real world. Players can create their own business that serves real players with real needs. VoidSpace on the other hand models the game world at a lower level, enabling players to create their own careers just like they would in the real world. It is not required that a player be in a group, and a player could very well defend himself even if he were to play alone.ĮVE has the concept of "careers" which is a sort of sub-simulation of what it would be like to have a career. Automation game mechanics are there to help facilitate this and this is used to protect the individuals in the player's group to keep them safe from attackers while the player is not actively playing. Voidspace employs a very different concept which both supports and requires that player's characters be "online" at all times, even if the player isn't actively playing. During early access however the permadeath features aren't fully enacted since instability can result in an accidental loss of character.ĮVE allows you to log out safely. Voidspace on the other hand will have permadeath. Inventions, discoveries, and really any man-made object don't exist when the world spawns and they only begin to come into existence as players discover and create them.ĮVE doesn't have the concept of permadeath (although loss can be quite significant from a death). On the other hand, Voidspace has an innovative invention system that allows players discover and hone their own skills no two skills are exactly the same. Keep in mind that this will not be developed until after the game is released.ĮVE has predefined, pre-balanced equipment and game-world content. RMT is NOT a requirement to play the game however and only player to player transactions will be supported (no pay-to-win). You'll be able to play on your desktop and then switch to your phone and play the full game there seamlessly.ĮVE discourages RMT (Real Money Transactions), making the inevitable practice dangerous for players since there are no protections in place to ensure the trade is done fairly whereas Voidspace encourages RMT and allows players to make money in the game. There is no quest grinding or storylines to follow.ĮVE requires you to play on your desktop whereas Voidspace is completely cross platform. All quests in Voidspace are created by real players with real needs. ![]() With EVE, you cannot do interstellar travel between systems.ĮVE's questing system is fairly traditional for an MMORPG whereas Voidspace has no NPCs whatsoever. While EVE does have a single game world, it is split up into "zones" whereas Voidspace is completely seamless throughout the entire universe. So here are some of the ways Voidspace is NOT the same: I have played EVE (briefly) so I have a basic understanding of what it is and what it has to offer. ![]() Voidspace is purely player-driven content. There is only one massive game world that all players reside and play within.ĮVE has a lot of player-driven content. ![]() Voidspace is a science-fiction Massively Multiplayer Online Role Playing Game (for lack of a better genre). There are not a lot of similarities between Voidspace and EVE, so lets start with the similarities: Question: How does Voidspace compare to similarly ambitious games such as EVE Online? How does it differ?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |